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Above is an overview shot of the level I made.

The game was intended to be as undemanding as possible and the buildings were to stay under 800 polys (approx: foreground 700, mid 500, back 40), only diffuse maps, the AO heavily baked in, and similar.

This was the first buidling that turned out reasonably well. As my experience increased throughout the project it became much easier to apply an eye for mirroring with texturing in mind, etc.

The above building was modeled from a photo. Unfortunately the picture was not taken at an angle that allowed the diffuse map to be extracted cleanly, so I painted it by hand (colours taken from the original).

Below are a few stills of the full level. The buildings vary in quality as I became more comfortable with the process. The renders were taken with the scanline renderer with one shadow mapped spotlight, a number of blue non shadow casting omnis above, and a few burnt umber omnis under the ground.

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